POKÉMON TRADING CARD GAME
POKÉMON TRADING CARD GAME
OBJECTIVE OF POKéMON TCG: Defeat your opponent’s pokémon by being the first player to win all the prize cards.
NUMBER OF PLAYERS: 2+ Players
MATERIALS: Each player uses their custom deck
TYPE OF GAME: Strategy
AUDIENCE: All Ages
INTRODUCTION TO POKÉMON
Pokémon is a trading card game that allows players to buy extra cards and customize their own deck for gameplay. A Pokémon deck is more than a game, it is a collection. Players typically beginning with a Trainer Kit, which teaches players how to become a Pokémon trainer via a card game. After players are more comfortable, they can buy other kinds of decks, like theme decks, to make the game more interesting.
ENERGY TYPES
Pokémon defeat an opponent’s Pokémon with their attacks and/or abilities. Attacks must be powered by energy cards. Within Pokémon, there are 11 types of Energy which match the 11 type of Pokémon.
Grass
Pokémon that utilize grass are able to heal themselves as well as poison opponents.
Fire
Fire Pokémon have large attacks. They are able to burn other pokémon, however, they must rest to build up before another attack.
Water
Water Pokémon are able to manipulate Energy and maneuver around opposing pokémon.
Lightning
Lightning Pokémon are able to revive used Energy that is in the discard. They are also able to paralyze their opponents.
Psychic
Psychic Pokémon have special powers that allow them to affect their opponents in unique ways, such as making them fall asleep or rendered confused.
Fighting
Fighting Pokémon serve serious damage, some can even deliver combination hits if they flip a coin.
Darkness
Darkness Pokémon use sneak attacks that cause opponents to discard.
Metal
Metal Pokémon are resilient and can endure attacks longer than the majority of other Pokémon.
Fairy
Fairy Pokémon employ tricks on opponent’s Pokémon that make their attacks less damaging.
Dragon
Dragon Pokémon have super strong attacks that typically require 2 Energy types.
Colorless
Colorless Pokémon are diverse and can do many kinds of moves, they adapt well to any deck.
CARD TYPES
Pokémon
The most important cards in the game. Many of these cards are Basic Pokémon, Stage 1 or Stage 2. Stage 1 and Stage 2 Pokémon are also referred to as Evolution cards. The top left corner displays what stage the Pokémon is in and what basic Pokémon it evolved from.
Energy
Typically, Pokémon need Energy cards to start an attack. Match the symbol of the Energy card to the attack cost on the Pokémon card. Any kind of Energy can be used with the symbol of a black star enclosed in a gray circle.
Trainer
Trainer cards are items, allies, and potential stadiums trainer’s can play in battle. The top right corner denotes the type of trainer card while the bottom of the card displays and special rules that may apply.
GAME ZONES
Hand
Players have 7 cards in their hand at the start of the game. Hands are kept secret from opponents. Cards drawn are added to your hand.
Prize Cards
Every player has 6 prize cards they set aside, face-down, at the start of the game. These cards come from each player’s personal deck and are picked randomly. No one should know what the prize cards are. If you Knock Out one of your opponent’s Pokémon, you grab one of your own prize cards and it is added to your hand. If you are first to take your last prize card you have won the game!
In Play
In play is the area both players share during the game. It is divided into two sections:
Active Pokémon
All players start the game with one active Pokémon. These are put in the top row of a player’s in-play zone. The game allows only one active Pokémon per player at a time. If your opponent doesn’ have an active Pokémon, you have won the game!
Bench
The row of the in-play zone closest to you rests your ‘Benched Pokémon.’ Players can have a maximum of 5 Pokémon benched at any time.
Deck
Players place their personal deck to the right of their active Pokémon. Decks are for drawing cards and should not be examined, shuffled, or changed out. Don’t look at your opponent’s deck.
Discard
Below the deck, and to the right of the Bench, is the Discard Pile. Each player keeps their own discard. Knocked out Pokémon and attached Energy cards are sent to the discard.
GAMEPLAY
Winning the Game
- Collect all 6 of your Prize Cards first
- Opponent does not have an Active Pokémon
- Opponent’s deck is exhausted at the start of their turn
Starting the Game
- Shake your opponent’s hand. Sportsmanship is #1.
- Flip a coin, the winner decides who starts first.
- Shuffle your deck and draw the first 7 cards from the top.
- Check your hand for Basic Pokémon, if you have one in hand place it face-down, this will be your Active Pokémon.
- Put 5 more Basic Pokémon on the Bench. These cards should also be face-down.
- Take the top 6 cards off the deck and place them face-down to the side. These will be your Prize cards.
- Flip over your Pokémon and begin!!
Parts of a Turn
- Draw a card
- Either:
- Put a Basic Pokémon on the Bench (from your hand, can be done as many times as a player wishes)
- Evolve your Pokémon (can be done as many times as a player wishes)
- Attach an Energy card to a Pokémon (1 per turn)
- Play a Trainer card (1 Supporter and 1 Stadium per turn)
- Retrieve your Active Pokémon (1 per turn)
- Use your abilities (can be done as many times as a player wishes)
- Attack, turn is finished.
Evolving Pokémon
If a card in your hand says “Evolve from ___,” and you have the Pokémon in play it evolves from, you may put that card on top of the starting Pokémon to evolve it. Keep all cards attached to evolving Pokémon, including Energy cards. Evolved Pokémon sustain previous damage. The abilities of the previous form of the Pokémon are no longer in effect, neither are the old attacks.먹튀검증사이트
Trainer Cards
Follow the instructions in the text box on trainer cards. After they are used place them in the discard. You can play any number of Item cards you wish during a turn, however, supporter and stadium cards are limited to one per turn.
Retreat Active Pokémon
If an active Pokémon has accrued a lot of damage you may wish to retrieve it and put a Pokémon on the bench up to fight. This can also be done when there is a strong Pokémon on the bench ready for battle.
Discard 1 Energy card for each gray circle with the black star. If this symbol is not present, retreating is Energy free. Attached cards travel with Pokémon. Pokémon that are either asleep or paralyzed cannot retreat.
Effects from the active Pokémon subside when they retreat.
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