MAGIC: THE GATHERING
MAGIC: THE GATHERING
OBJECTIVE OF MAGIC THE GATHERING: Cast spells and attack opponents until they have 0 life.
NUMBER OF PLAYERS: 2 Players
MATERIALS: Each player uses their custom deck
TYPE OF GAME: Strategy
AUDIENCE: 13+
INTRODUCTION TO MAGIC: THE GATHERING
Magic: The Gathering is a strategic and complex game. In the game, players play as planeswalkers, these are wizards who compete against one another for glory using their deck of cards like an arsenal. Cards may be traded amongst friends and fellow players to form unique decks of cards that are both useful and collectible. Players can also purchase booster packs for extra cards beyond what is enclosed in the starter pack. Sit tight, this game has many ins and outs which will be explored below in full detail!
THE BASICS
Mana
Mana is the energy of magic and it unites the Multiverse. There are five colors of Mana and it is used to cast spells. Players may choose to master one color or all five of them. Different color mana ignites a different form of magic. To determine which mana a card possesses, check the top right corner, across from the name, to find colored circles. These depict the mana cost. For example, a card with a red and green mana require 1 kind of green and 1 kind of red mana to perform the spell.
White Mana
White magic originates from the plains. It is the color of law and order, protection, and light. This specie of magic is about devising and enacting rules. Following the rules brings honor, and white planeswalkers strive to uphold the law out of fear of anarchy.
Blue Mana
Blue magic is sourced from the Islands and is centered on intelligence and manipulation. This type of magic prods at order, the environment, and the law for personal gain. Blue Planeswalkers value knowledge above all else.
Black Mana
Black magic permeates from the swamps. It is the magic of power, the magic of death, and the magic of decay. Black Planeswalkers are fueled by ambition for power at any cost and will use anyone or anything to get ahead.
Red Mana
Red magic flows down the mountains. These Planeswalkers are full of strength. Rather than think, they use sheer physical force and volcanic activity to solve problems and destroy enemies. Red magic is tied to chaos, war, and destruction.
Green Mana
Green magic flowers from the forests. It harnesses the power of nature in order to give planeswalkers the power of life and growth. They abide by survival of the fittest, either you are a predator or you are prey.
Types of Cards
Magic cards have several types. This can be found on the type line below the photo on the card.
Sorcery 메이저놀이터추천
Sorcery is representative of a magical chant or incantation. These may only be used during the main phase of your turn. If another spell is on stack, you may not cast this card. Follow the instructions on the card to see the outcomes of it effect. Once used, discard it to your graveyard (discard pile).
Instant
This card is similar to sorcery, however, you may use it whenever you want. It may be used during your opponents turn or as a response to some other spell. This card also has an instant effect like sorcery, and after it is used it goes to the graveyard.
Enchantment
Enchantments are resolute manifestations of magic and is permanent. Permanency means a couple things, you may only cast one when you could cast a sorcery or after you cast a sorcery. Place the card in front of you and close to your land, this card now resides on the battlefield. Enchantments include auras. These attach to permanents and go into effect while they are on the battlefield. If a players enchanted permanent exits the battlefield, the aura is sent to the graveyard of the player that own’s it.
Artifact
Artifacts are magical relics from another time. These are also permanent and act similarly to enchantments by only having an effect while on the battlefield. Artifacts include equipment. These cards may be added to creature cards, for a cost, to make them more powerful. Equipment remains on the battlefield even if the creature leaves.
Creature
Creatures are permanents that can block and fight unlike any other permanent. Each creature has unique power and its own toughness. It demonstrates power by how much damage it can dish during combat and its toughness by the amount of power it needs to be destroyed in one turn. These cards are used during the combat phase.
Creatures come to the battlefield with summoning sickness– they cannot attack use use abilties which have an arrrow (found near the mana) until you begin your turn and the battlefield is under your control. Creatures can be blocks and may have their other abilties used despite how long it may have been on the battlefield.
Artifact creatures are artifacts and they are creatures. Tytpically, they are colorless like artifacts, and may attack or block other artifact creatures. These cards can be affected by anything that affects artifacts OR creatures.
Planeswalker
Planeswalkers are you allies and may be called upon to fight with you. They are also permanents and have loyaalty counters in the lower right hand corner. Their abilties add or remove loyalty counters that activate them. A +1 symbol means you must put a single loyalty counter on that planeswalker. Abilities may only be activated one at a time.
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